This week, constructionist and constructivist theories were
the focus of our learning resources for EDUC 6711. Learning the differences between the the two can
help us better understand our role as teachers within both theories. Constructivism is a theory of knowledge that
is based upon individuals constructing his or her own meaning (Laureate
Education Inc., 2011). Constructivism
takes into account all of the different experiences we have had in our lives,
which causes us all to have different views on particular topics. I understood it best when Dr. Orey gave the example of a chair. We all
know what chairs are, but how we visualize them in our minds is based on our own personal
experiences. Constructivism is not as critical
for teachers in that we often have little control over the prior experiences
and constructs that have been built in the minds of our students (besides those experiences that have occurred within our classrooms, of course).
Constructionism has a greater impact for both teachers and
students. This theory focuses on
creation/sharing of external artifacts in order to facilitate learning
(Laureate Education Inc., 2011). In a
constructionist environment, we as teachers act as a guide; our students
investigate, create, and solve problems.
This theory also uses problem-based instruction in order to solve
real-world issues. Students can focus on
the “bigger picture”, while looking towards to the sources and data that will
assist them in inquiring about their world.
So how can we tie these theories to the instructional
strategies we utilize in the classroom?
The resources that we looked at this week provided a multitude of
activities that help can create a constructionist environment within our
classrooms. Let’s take a look at the
ways in which students can solve problems using inquiry-based methodologies…
When we think about students “generating and testing
hypotheses”, we most often think of scientific concepts, but this strategy can
apply to all content areas (Pitler, Hubbell, Kuhn, & Malenoski, 2007). When using this strategy, students are
engaging in higher-order thinking in order to solve/create solutions to a given
problem/issue. Teachers can provide students
with multiple strategies (Orey, 2001), as well as a variety of structured tasks
to guide students through the generating and testing of their hypotheses. This correlates to the teacher’s role as a facilitator in the constructionist classroom.
Technology can be the ultimate facilitator when it comes to
giving our students multiple ways to test and create. The wonderful thing about technology is that
it allows students to spend more time interpreting data, rather than gathering data (Pitler, et. al., 2007).
Spreadsheets can make it simple for students to input data and see
instant results – allowing the focus to be on the result and its relation to
the problem at hand, rather than on the laborious process of inputting data and
solving formulas. Data collection tools
further allow students to inquire about a topic. Teachers of all subjects can use these tools
in order to enhance the curriculum (Pitler, et. al., 2007). The Internet is a data collection tool that
most students use every day – whether to get the answer to a homework problem
or to research a project or paper.
Students use critical-thinking in order to narrow down a topic, then let
the Internet search a vast array of written, as well as nonlinguistic
information (videos, charts, photos, etc.) for them to draw upon. Again making it easier for students to solve/investigate/inquire, rather than spend their time searching through less-accessible resources.
Web resources and software that simulates real-life
situations are another form of learning that stems from the ideals of
constructionism. With simulation games
and software, students are able to take their own beliefs and prior knowledge
and use it to guide them through a variety of simulated contexts. Not only are simulations exciting and
motivating for students, they provide them with an experience that is
authentic, yet may be impossible for the students to experience first-hand
(Pitler et. al, 2007). Simulations and
gaming software also allow students to create and discover solutions to
problems within a simulated environment.
In my own classroom for students with significant learning needs, I use simulation
websites and software that focus on life and social skills. My students enjoy money simulation activities by Visa. PBS Kids also has a page devoted to middle school-age
students with simulations that cover topics like bullying, spending money,
and what to do when staying home alone. I also found a great list of apps for iPod/iPad that allow
kids to create and engage in kid-friendly simulations. Check out the list at Commom Sense Media.
When I look at my own classroom, I can see firsthand the impact of
constructionism. When students are actively
engaged in the learning process, through real-world application of skills that
take them beyond the content standards, learning is greatly increased. When you add technology, the same activities,
simulations, and experiments become significantly more accessible and
user-friendly. They allow students to
gather data and search for information with ease, from sources that are at
their fingertips. Instructional
strategies, like those I have discussed, embody the theory of constructivism
and constructionism. And technology allows
our students to experience maximum these learning strategies through first-hand experiences.
References
Laureate
Education, Inc. (Producer). (2011). Program seven: Constructionist and constructivist
learning theories [Video webcast]. Bridging
learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Orey, M. (Ed.). (2001). Emerging perspectives on learning,
teaching, and technology. Retrieved
from
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using
technology with classroom instruction
that works.
Alexandria, VA: ASCD.
Alexandria, VA: ASCD.
Rachel
ReplyDeleteI really look forward to reading your posts every week. You present the material in a way that is interesting and easy to follow while supporting it with research.
I appreciate your links you provided. I'm sure my students will love these sites!
I have always been a fan of the constructionist approach and wish my teachers had incorporated these types of activities more often when I was in school. The projects that allowed me to truly search to gain my own understanding (with careful guidance of the teacher) were the ones that I truly remember.
I currently have a class store. The students are given a weekly salary based upon the number of missing assignments they had the first half of the year. They must deposit the cash into their checking account and write checks for any item they want to purchase from our class store. I would love to take this a step farther and have students pay rent for their desk or electric each month as well. Students could use a spreadsheet to help them keep track of their bills. I would also love to create "Fate cards" on the smartboard. I would use the random word generator tool and type in different scenarios such as, "Dr bill, pay______." or "It's your lucky day___________".
I love simulations and hope to find more directed to math at the elementary level. I remamber playing Oregon Trail when I was little and I still remember what I learned from that game. I hope access to similar simulations will increase as time goes on.
Mindy,
DeleteThanks for your positive support! I think the idea of a classroom "store" is a great idea - and a great example of constructionism in practice. I also do shopping simulations with my students, along with trips to the actual grocery store a few times throughout the school year. The simulations definitely help my students prepare for the real thing! The fate cards you use sound like such a fun leaning activity! I bet your students are super-motivated when using them!
I too remember Oregon Trail from my days in middle school! I loved playing it so much, but didn't realize (until I was older) how much I really learned from it!